About Me
A Quest designer of 8 years with a background in English, I craft compelling stories through immersive and entertaining gameplay. The journey of shipping Hogwarts Legacy grew my expertise with level design and quest scripting tools, story integration, and coordination to deliver a polished product. Developing quests requires close collaboration with writers, artists and designers to build memorable stories that demonstrate thoughtful pacing, a synergy between gameplay and narrative, and delightful fantasies and unexpected developments that satisfy the Player.
Game development presents new challenges every day that makes it a perpetual environment of learning, a quality that led to my pursuit of the practice. Iām fortunate to have been on teams of talented and dedicated people I can learn from, and bond in the highs and lows of the process.
Outside of work I enjoy reading books, running, visiting the local arboretum, and of course playing games.