About Me
A Quest designer of 8 years with a background in English, I craft compelling stories through immersive and entertaining gameplay. The journey of shipping Hogwarts Legacy grew my expertise with level design and quest scripting tools, story integration, and coordination to deliver a polished product. Developing quests requires close collaboration with writers, artists and designers to build memorable stories that demonstrate thoughtful pacing, a synergy between gameplay and narrative, and delightful fantasies with unexpected developments that satisfy the Player.
Designing narratives for games presents new challenges every day that makes it a perpetual environment of learning, a quality that led to my pursuit of a career in the industry. Iām fortunate to collaborate with talented and dedicated people that make it a worthwhile and fulfilling endeavor.
Outside of work I enjoy reading books, visiting the local arboretum, running, sports, playing guitar and, of course, playing games.