About Me

A Quest designer of 8 years with a background in English, I craft compelling stories through immersive and entertaining gameplay. The development of Hogwarts Legacy grew my expertise in building narrative-driven quests from concept to ship. Creating quests requires close collaboration with writers, artists and designers to build memorable stories that demonstrate thoughtful pacing, synergy between gameplay and narrative, and delightful fantasies with unexpected events that satisfy the Player.

Making games is is truly a dream, not just because they’ve seized my attention my whole life, but because development is a perpetual environment of learning and collaborative effort to create the best possible version of what we pursue. I’m fortunate to have worked with so many talented and dedicated people that make it a worthwhile and fulfilling endeavor.

Outside of work I enjoy reading books, visiting the local arboretum, running, sports, playing guitar and, of course, playing games.

LinkedIn: